Devlog
- April 26, 2020 by Greystone Games#devlog, #build update, #Net King's CallNet King's Call V0.2.1 Public Build Update, planting trees and making art! The last couple of weeks we’ve been collaborating with a few artists to roll out new assets for Net King’s Call V0.2.1, a... Continue reading
- April 12, 2020 by Greystone Games#devlog, #build update, #Net King's CallHey all, it's been a while since we've posted a devlog on itch.io (our bad 😞) We've been wanting to announce that we have moved our devlogs to our own website, https://www.greystonegames.com/ Howe... Continue reading
- August 27, 2019 by Greystone Games#Real-Time, #Singleplayer, #Turn-Based, #Turn-Based StrategyHey all, this is our 2nd (late) update for the Net King's Call demo. We've made some quality of life updates which we believe will help make the game "move" faster and feel better. The list goes on as... Continue reading
- June 14, 2019 by Greystone Games#Real-Time, #Action, #Turn-Based, #Strategy, #Singleplayer, #Demo, #Public ReleaseGreystone Games has begun uploading our demos for Net King's Call to itch.io. Net King's Call is a Turn-Based Strategy/Real-Time Action game set in a digital world. Players will command their army fro... Continue reading